NOTE: Watch this in "high quality" if it gives you the option! You can actually watch the pixel effects that way. One of my graphics + Music demos from back in the early half of the 90's during the reign of DOS. Highlighted some of the graphics and sound capabilities I had designed from scratch using Turbo Pascal and x86 assembly language. I wrote the entire music synthesis code that mixed the music in real time in the background while running the graphics, as well as the entire editor and format for the music data itself. Wrote the music, designed the graphics, built the whole program from the ground up. This doesn't translate well to a video format such as this since there was a lot of reliance on palette rotation animation as well as pixel-vector graphics such as the starfield/tunnel effects at the beginning and the rotating 3D relief map towards the end. Still, it's a lot easier to show people this video than to hack a vintage DOS box together just to show off the program. Some of the effects were inspired by the demos from Future Crew and a couple others. Obviously I didn't do them as masterfully, but I think I did OK as just one person. :) This demo, and a couple others from back then, are available at the bottom of the page at necrobones.com
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NecroBones Demo - Fire & Earth
NOTE: Watch this in "high quality" if it gives you the option! You can actually watch the pixel effects that way. One of my graphics + Music demos from back in the early half of the 90's during the reign of DOS. Highlighted some of the graphics and sound capabilities I had designed from scratch usin...